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Inazuma Rebirth [cooking]

Inazuma Rebirth [cooking]

A Roblox experience owned by Inazuma Rebirth.

SportsENanimesoccersuperpowers

Inazuma Rebirth [cooking] is a sports experience created on 2022-05-09. It has accumulated 10,758,594 lifetime visits and 22,183 favorites. The game holds an 84% like percentage. Currently, one user is playing. The title suggests a cooking theme, though the description details a football game with superpowers.

Description (written by the developer; not a statement by this register)

Ever wanted to feel the rush of soccer with an Anime approach? Inazuma Rebirth is a football game with built-in super powers, reffered as "Hissatsus", unlock new ones, get stronger and win every match!! Break past your limits when you reach your maximum stats up to 3 times Armor unlocks once rebirthing as Prestige 3 Game credits: Kepa - Scripter | Owner Aarronco - Scripter, Animator, Builder, VFX creator | Co owner (working on IR2 currently) Xeno - Scripter | Retired (Big thanks to him for making data store for the game) Pomelo - Animator | Contributor Azazel - Animator | Contributor Game is dead sadly. however: kepa is making soccermania (an anime football game) and aarronco is making IR2

Last updated by the developer 7 Aug 2026, 19:16 UTC.

1
playing (measured 10 Aug 2026, 19:05 UTC)
10,758,594
lifetime visits
84%
liked (8,148 👍 / 1,571 👎)
22,174
favourites (2.1 per 1k visits)
9 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote 2nd Slot
100 R$
Donation
100 R$
[SALE!] Skateboard
69 R$
Griddy emote (description)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome187,431 · 0.00% win
gifted someone a hissatsu · social86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:5084no change
13 Aug 2026, 19:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.