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Inazuma Rebirth [cooking]

Inazuma Rebirth [cooking]

A Roblox experience owned by Inazuma Rebirth.

SportsENanimesoccersuperpowers

Inazuma Rebirth [cooking] is a sports experience created on 2022-05-09. It has accumulated 10,758,594 lifetime visits and 22,183 favorites. The game holds an 84% like percentage. Currently, one user is playing. The title suggests a cooking theme, though the description details a football game with superpowers.

Description (written by the developer; not a statement by this register)

Ever wanted to feel the rush of soccer with an Anime approach? Inazuma Rebirth is a football game with built-in super powers, reffered as "Hissatsus", unlock new ones, get stronger and win every match!! Break past your limits when you reach your maximum stats up to 3 times Armor unlocks once rebirthing as Prestige 3 Game credits: Kepa - Scripter | Owner Aarronco - Scripter, Animator, Builder, VFX creator | Co owner (working on IR2 currently) Xeno - Scripter | Retired (Big thanks to him for making data store for the game) Pomelo - Animator | Contributor Azazel - Animator | Contributor Game is dead sadly. however: kepa is making soccermania (an anime football game) and aarronco is making IR2

Last updated by the developer 7 Aug 2026, 19:16 UTC.

1
playing (measured 10 Aug 2026, 19:05 UTC)
10,758,594
lifetime visits
84%
liked (8,145 👍 / 1,572 👎)
22,143
favourites (2.1 per 1k visits)
9 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emote 2nd Slot
100 R$
Donation
100 R$
[SALE!] Skateboard
69 R$
Griddy emote (description)
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome187,431 · 0.00% win
gifted someone a hissatsu · social86 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked22 October 2026 — 84 % liked13 August 202622 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0284no change
2 Oct 2026, 19:5484no change
22 Sept 2026, 19:5384no change
12 Sept 2026, 19:5284no change
2 Sept 2026, 19:5184no change
23 Aug 2026, 19:5084no change
13 Aug 2026, 19:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.