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Việt Nam Voice Chat 🇻🇳

Việt Nam Voice Chat 🇻🇳

A Roblox experience owned by Team Takeout.

Social & hangoutVIvoice chatcity roleplaysocial hangout

Việt Nam Voice Chat 🇻🇳 is a social-hangout experience created on 2022-05-09. The game has accumulated 4,845,828 lifetime visits and 291,907 favorites. It currently holds a 73% like percentage. Zero players are playing now. The experience focuses on voice chat and city roleplay within a Vietnamese urban setting.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Vietnam Voice Chat 🎙️ A city experience where players can explore different areas and every corner of the city, communicate through voice chat or text chat, and interact in a lively urban world with a friendly community. 🎭 Join city roleplay, create everyday situations, and choose how your character lives within the city. Whether you're exploring neighborhoods, chatting in public spaces, or roleplaying daily life, there are always many ways to experience the city. 🏷️ Tags: Vietnam, Voice Chat, Voicechat, Hangout, City, Roleplay, Mic, Vietnam RP, VC, Social, Urban, RP

Last updated by the developer 1 Jun 2026, 02:06 UTC.

0
playing (measured 10 Aug 2026, 17:49 UTC)
4,845,828
lifetime visits
73%
liked (2,285 👍 / 841 👎)
291,895
favourites (60.2 per 1k visits)
9 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
1,200 R$
Flying Cloud
599 R$
2X Minutes
499 R$
Super VIP
220 R$
Police Job
199 R$
Boombox
129 R$
Rainbow Name Tag
59 R$
Triple Jump (Nhảy 3 lần)
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chào mừng! · welcome1,282,141 · 100.0% win
100 Minutes · other52,781 · 0.00% win
250 Minutes · progression25,200 · 0.00% win
500 Minutes · progression13,046 · 0.00% win
1.000 Minutes · other6,253 · 0.00% win
3.000 Minutes · progression2,178 · 0.00% win
5000 minutes · progression1,195 · 0.00% win
10,000 minutes · other483 · 0.00% win
20,000 minutes · progression172 · 0.00% win
30,000 minutes · progression85 · 0.00% win
40,000 minutes · progression36 · 0.00% win
50,000 minutes · progression18 · 0.00% win
65,000 minutes · progression8 · 0.00% win
100,000 minutes · progression2 · 0.00% win
200,000 Minutes · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5173no change
24 Aug 2026, 01:5073no change
14 Aug 2026, 01:5073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.