Anime Basketball Simulator
A Roblox experience owned by KNB Super.
SportsENAnimeSports SimulationKuroko no Basket
Anime Basketball Simulator is a sports experience created on 2022-05-10. The game has accumulated 1,178,434 lifetime visits and holds 3,827 favorites. It maintains a 70% like percentage. Currently, zero users are playing. The description highlights automatic courts, secret codes, and tutorial resources for players.
Description (written by the developer; not a statement by this register)
Hey there, kiddos! Get ready for some super cool Anime basketball action in Roblox! Welcome to Tokyo Public Park, where the courts are automatic and perfect for players like you! Don't forget to check the game's Tutorials page for helpful tips and tricks. Oh, and guess what? We've got secret codes that unlock awesome stuff. Just a heads up, this game can be a bit tricky at the highest levels, but don't worry, you'll get the hang of it with practice! Want to start playing? Just type /e bb, and you'll spawn a basketball in no time! 🏀 Tags: Basketball, Competition, Competitive, Click to Shoot, Anime, Kuroko no Basket, Kuroko, Auto Courts, Sport, Sports Now, let's hit the court and show off our slam-dunking skills! 😃😤
Last updated by the developer 20 Apr 2025, 23:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.