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District_E, Final City

District_E, Final City

A Roblox experience owned by The Days Union.

SurvivalENzombie survivalpost-apocalypticfirst-person shooter

Description (written by the developer; not a statement by this register)

〔►〕Information - ⌬ Warning: Lower Graphics recommended or strong device. ⌬ Click ">" for team. Press "Z" to enter first person and "Shift" to run. - 〔☗〕Welcome to District E which is operating to maintain its survival further and cease the spread of the Darkness Virus to other regions. It all began with the destruction of the Final City which left many of its districts in chaos. When the Darkness Virus began to flood the final city an evacuation protocol was issued, and the facilities had to be moved. Many civilians that managed to escape were set in quarantine and travel to this place ever since has been restricted. The Days Union must now try and improvise with whatever resources necessary to control the outbreak, radiation and survive in Zirianata's global harsh condition. Law-abiding denizens are necessary for the stability and salvation of the Union. "Welcome back to reality." - The Union - 〔⌬〕CITY ARCHITECT: Great_Day, MODEL: Cyficion - Survey. Cognition. Subrosa.

Last updated by the developer 5 Apr 2023, 23:00 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
30,333
lifetime visits
96%
liked (404 👍 / 19 👎)
914
favourites (30.1 per 1k visits)
10 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Interest Point · other3,044 · 100.0% win
Commercial Building · other1,819 · 100.0% win
60 MINUTES · other442 · 0.00% win
Location · other413 · 100.0% win
Radioactive Entry · welcome176 · 0.00% win
Our Majesty arrived. · progression134 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.516 August 2026 — 95 % liked26 August 2026 — 96 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 04:1996+1
16 Aug 2026, 04:1995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.