⚾ Home Run Simulator
A Roblox experience owned by Halt Studios & Sports.
SportsENbaseballsimulatorclicker
Home Run Simulator is a sports experience created on May 11, 2022. It has accumulated 25,965,211 lifetime visits and 91,961 favorites. The game maintains a 95% like percentage. Currently, eight users are playing. The description highlights mechanics for increasing strength, accuracy, and speed to become the GOAT of Baseball.
Description (written by the developer; not a statement by this register)
👍 Like the Game & Join the Group for 10% more Coins! 💰 💵 Earn x2 Coins during the Weekend! ⭐️ 📢 Use Code '65klikes' for a FREE Rewards! 👍 Next Code at 70,000 likes! ⭐ Welcome to Home Run Simulator! ⚾ Increase your Strength, Accuracy, and Speed to become the GOAT of Baseball! [💰 MARKETPLACE!] Link your clothing to your Items for any price and gain Robux from every sale! Robux can take up to a week to receive! https://www.roblox.com/transactions HOLD Q OR HOLD THE MIDDLE BUTTON TO START YOUR SWING! ⚾ Hit your ball out of the park for money! 🗝️ Open chests to unlock new balls and bats! 💎 Exchange your Gems for Coins! ⭐ Rebirth to get more income and free boosts! 💰 20% MORE Coins for Premium Users! ❤️ x2 XP for joining the Halt Studios Group! ⭐ VIP Servers are FREE! 📱 Follow us on Twitter - @StudiosHalt Heavily inspired by ⚽Goal Kick Simulator! Tags: Baseball, Home Run, Simulator, Sim, Fun, Sports
Last updated by the developer 1 Feb 2026, 18:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 16:22 | 95 | no change |
| 22 Oct 2026, 16:20 | 95 | no change |
| 12 Oct 2026, 16:19 | 95 | no change |
| 2 Oct 2026, 16:18 | 95 | no change |
| 22 Sept 2026, 16:17 | 95 | no change |
| 12 Sept 2026, 16:08 | 95 | no change |
| 2 Sept 2026, 16:06 | 95 | no change |
| 23 Aug 2026, 15:52 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.