Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Elemental Warfare

Elemental Warfare

A Roblox experience owned by MadScript Games.

Fighting & PvPENelemental combatduellevel up

Elemental Warfare is a fighting-pvp Roblox experience created on 2022-05-11. It has recorded 2,930,759 lifetime visits and 17,693 favorites. The game holds an 82% like percentage. Currently, zero players are active. The experience supports PC, Mobile, Tablet, and Console platforms.

Description (written by the developer; not a statement by this register)

💪Choose your element and harness its power to become the ultimate master of the elements! Battle other players in fast-paced duels and see who is the true master of the elements!💪 Instructions: 🚀Use your elemental moves or destroy zombies to level up! 💨Unlock new spells as you level up! 🦸Become the greatest! ⌛Level up to gain spins faster!⌛ 💰CODE AT 7000 LIKES💰 (Read group description for codes) ⚡Join group (check group description) and follow for codes and sneaks!⚡ 🖥️Platforms : PC,Mobile,Tablet and Console🖥️

Last updated by the developer 30 Jul 2025, 19:17 UTC.

0
playing (measured 10 Aug 2026, 15:48 UTC)
2,930,759
lifetime visits
82%
liked (7,354 👍 / 1,573 👎)
17,688
favourites (6.0 per 1k visits)
11 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Spell Storage
1,299 R$
x2 Exp
449 R$
Turtle Kit
399 R$
Tree Kit
399 R$
Pumpkin Kit
399 R$
Bouncer Kit
399 R$
Dr Kev
399 R$
Wolf Kit
399 R$
Reaper Kit
399 R$
Rage Kit
399 R$
Instant Spin
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome855,517 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:0682no change
14 Aug 2026, 06:0482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.