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Nerf War Tycoon

Nerf War Tycoon

A Roblox experience owned by RoCity.

TycoonENNerfTycoonWinter Theme

Nerf War Tycoon is a tycoon experience created on 2017-06-11. It has accumulated 2,156,536 lifetime visits and 20,600 favorites. The game currently has 0 players online. It holds a 58% like percentage. Developed by RoCity, the title focuses on building factories and engaging in battles within a snowy island setting.

Description (written by the developer; not a statement by this register)

After the snow has been fallen down for a while finally The sun has been rising up again and the new years has come, The new island is awaiting for Nerf battle and build a factory. Developed by RoCity! Join our community to play more amazing games! Thumbs up for more update!

Last updated by the developer 23 Mar 2020, 13:06 UTC.

0
playing (measured 10 Aug 2026, 22:06 UTC)
2,156,536
lifetime visits
58%
liked (2,935 👍 / 2,141 👎)
20,602
favourites (9.6 per 1k visits)
11 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Upgrader
230 R$
Package #2
150 R$
Premium Dropper
130 R$
Package #1
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,487,819 · 0.00% win
New Island, New Spring · progression1,103,941 · 0.00% win
Winter Fresh Cold (N/A) · other130,923 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.