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Parkour with different difficulty [Simple, Difficult, Hell, Laptop Extreme Mode]

Parkour with different difficulty [Simple, Difficult, Hell, Laptop Extreme Mode]

A Roblox experience owned by 遊戲製作群組([電玩阿 k_i_n_g在阿 k_i_n_g基地]).

ObbyENdifficulty tiershorror elementscollectibles

Description (written by the developer; not a statement by this register)

If the laptop is added, there will be colored eggs [Be careful not to be scared, friends]

Last updated by the developer 13 Aug 2023, 13:10 UTC.

0
playing (measured 24 Aug 2026, 04:03 UTC)
286,455
lifetime visits
24%
liked (163 👍 / 506 👎)
351
favourites (1.2 per 1k visits)
12 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 04:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Clearance Simple Mode · progression120,326 · 0.00% win
Hard Mode · progression85,035 · 0.00% win
Pass to Hell Mode · progression17,173 · 0.00% win
Switch to laptop limit mode · progression5,586 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2424 August 2026 — 24 % liked23 October 2026 — 24 % liked24 August 202623 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 23–25 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:1924no change
24 Aug 2026, 04:0524first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.