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[BETA] Rising Legends

[BETA] Rising Legends

A Roblox experience owned by PolLit.

SimulatorENtroop managementweapon equipmentbeta testing

Description (written by the developer; not a statement by this register)

BETA -Units can be equipped by the "Troops" icon which is found on the right side of the screen -Each troop has one specific weapon which can be equipped only to it This game is currently in beta so many of the final game features are yet to be added. Please let us know of any features you would love to see added to the game on our group page or social sites linked. Please report any bugs! Favourite and Like the game for more updates! Thank you for your support :)

Last updated by the developer 1 Feb 2026, 19:10 UTC.

0
playing (measured 23 Aug 2026, 05:46 UTC)
21,539
lifetime visits
41%
liked (142 👍 / 208 👎)
431
favourites (20.0 per 1k visits)
13 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 05:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Return To Hub
450 R$
Extra Quest Slot (3rd)
350 R$
3rd Potion Slot
250 R$
2nd Potion Slot
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · other13,319 · 0.00% win
Defeated the Golem · progression731 · 0.00% win
Defeated the Dragon · progression306 · 0.00% win
Defeated the Minotaur · progression214 · 0.00% win
Defeated All Father · progression161 · 0.00% win
Defeated Akuma · progression15 · 0.00% win
Defeated demogorgon · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.