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Mob Mayhem [Dev Testing]

Mob Mayhem [Dev Testing]

A Roblox experience owned by Mob Mayhem.

ShooterENbattle royaleshootertesting

Description (written by the developer; not a statement by this register)

Do you want to pursue a fight for your life? Do you want to experience endless gameplay for hours? Do you want to gun down your opponents with hyper speed? Then welcome to the game of your dreams. . Buy orbs and collect better weapons . Unlock new items . Race your team-mates for air drops . Have fun :NOTE: This game is still in testing, we will appreciate any suggestions from our community. Please don’t criticise the games performance, this game is purely made from only a small dev team. Please like and favourite as the both of us developers will have more motivation for the game

Last updated by the developer 21 Sept 2023, 15:22 UTC.

0
playing (measured 29 Aug 2026, 21:05 UTC)
761
lifetime visits
67%
liked (14 👍 / 7 👎)
11
favourites (14.5 per 1k visits)
13 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INFINITY SWORD
500 R$
WooooooW
100 R$
Donate?
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mob Royale · welcome493 · 0.00% win
Unlock Cyborg City! · progression7 · 0.00% win
??? · secret5 · 0.00% win
After Clock · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.