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THE IMPOSSIBLE OBBY with FREE FLY

THE IMPOSSIBLE OBBY with FREE FLY

A Roblox experience owned by H4R7N's Group.

ObbyENparkourhardcoreprogression

Description (written by the developer; not a statement by this register)

DO YOU WANT TO BUY SKIP STAGES AND NUKES WITH 50% DISCOUNT? JOIN THE GROUP NOW AND GET 50% DISCOUNT :) https://www.roblox.com/groups/14846580 LIKE = STRONGER THAN THE OBBY... DISLIKE = GIVE UP I challenge everyone, every Roblox Player to try and complete this game. If you can beat this game, you are officially classed as a legend, and have conquered the impossible. This is perhaps one of or... THE HARDEST Obstacle Course or Parkour on Roblox. 🔴 YOUR PROGRESS SAVES SO YOU CAN REJOIN AND BE AT THE SAME STAGE YOU LEFT AT! [🔴July 24-25] Data was RESET for the LAST TIME in the Game! (except for Deaths Data) I apologize to Everyone!

Last updated by the developer 26 Jul 2022, 12:41 UTC.

0
playing (measured 11 Aug 2026, 14:00 UTC)
10,804
lifetime visits
41%
liked (28 👍 / 41 👎)
47
favourites (4.4 per 1k visits)
14 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

INSTANT RESPAWN
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WINNER with Fly · progression531 · 0.00% win
DEATH MAGNET · progression71 · 0.00% win
DEATH EATER · progression3 · 0.00% win
DEATH ITSELF · progression2 · 0.00% win
WINNER · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.