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Bloxcera ☢️ [BETA]

Bloxcera ☢️ [BETA]

A Roblox experience owned by TSG Studio's.

SimulatorENcrime scene investigationcleaning simulationmystery solving

Description (written by the developer; not a statement by this register)

Welcome to the ultimate cleaning and crime scene investigation! You and your friends are tasked with cleaning up disaster zones and uncovering the truth behind the chaos. 🔍 Investigate & Clean: Scrub away the grime to find hidden clues. 🕵️ Solve the Mystery: Analyze evidence and piece together what happened at the scene. 🏆 Progress: Earn XP, unlock unique skins, and tackle more challenging cases. Are you ready to expose the truth while keeping the facility spotless? 🌟 Join our group for exclusive rewards: https://www.roblox.com/groups/14600748/TSG-Studios ⚠️ BETA: The game is under constant development. Report bugs to our social links. 🧡 Developed by TSG Studios

Last updated by the developer 6 Jun 2026, 14:04 UTC.

0
playing (measured 12 Aug 2026, 08:01 UTC)
34,570
lifetime visits
85%
liked (251 👍 / 46 👎)
374
favourites (10.8 per 1k visits)
15 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

The Father
400 R$
VIP
225 R$
Supporter
185 R$
In-Game Boombox
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other5,581 · 0.00% win
Oxygen is Beautiful · other13 · 0.00% win
Glow Stick Mode! · other7 · 0.00% win
Rad-Cat · other1 · 0.00% win
Oopsie Daisy! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.