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Downtown Line [2023]

Downtown Line [2023]

A Roblox experience owned by Sky land Railways.

SimulatorENSingaporeRailwaySimulation

Description (written by the developer; not a statement by this register)

GAME IS UNSUPPORTED, THERE WILL BE NO MORE UPDATES A NEW GAME CALLED "DOWNTOWN LINE SINGAPORE" WILL BE COMING SOON. CHECK OUT OUR ROBLOX GROUP FOR MORE INFO! ABOUT THIS GAME: -is inspired by the real railway line in Singapore: Downtown Line -has 10 total stations inspired from the ones in real life IT IS RECOMMENDED TO PLAY IN A PRIVATE SERVER TO REDUCE LAG AND TO AVOID PLAYERS TROLLING This game is REIMAGINED, not everything in game is intended to be similar as the ones in real life such as fonts, stations, trains, signages and sounds. KINDLY PLEASE REPORT PLAYERS TROLLING ON OUR GROUP WALL OR IN OUR SOCIALS Please join the group GROUP: https://www.roblox.com/groups/14858388/Sky-land-Railways Thank you for all the support.

Last updated by the developer 27 Jun 2026, 05:23 UTC.

0
playing (measured 11 Aug 2026, 14:04 UTC)
108,169
lifetime visits
73%
liked (131 👍 / 49 👎)
676
favourites (6.2 per 1k visits)
15 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Social Hangout (Present)

As returned by Roblox on 11 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

hi
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

727372.515 August 2026 — 73 % liked4 September 2026 — 72 % liked14 September 2026 — 72 % liked4 October 2026 — 73 % liked24 October 2026 — 73 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:1773no change
4 Oct 2026, 15:1573+1
14 Sept 2026, 12:0172no change
4 Sept 2026, 12:0072-1
15 Aug 2026, 10:2073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.