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[UPDATE] Raise a Carl

[UPDATE] Raise a Carl

A Roblox experience owned by ROBLOX NPCs are becoming smart (crowed pepole).

SimulatorENpet simulationraisinginspired by Raise a Floopa

Description (written by the developer; not a statement by this register)

Welcome To Raise a Carl! This game was inspiration by Raise a Floopa! Theres some glitch in here so we will fix it later! The outside has been added in shop (Because new its still not working)

Last updated by the developer 6 Sept 2022, 14:01 UTC.

0
playing (measured 19 Aug 2026, 13:45 UTC)
1,217
lifetime visits
20%
liked (1 👍 / 4 👎)
10
favourites (8.2 per 1k visits)
15 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cheese
20 R$
Magic Ball
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Npc Epic! · welcome841 · 0.00% win
Touched Grass · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.