Impossible Glass Bridge Obby
A Roblox experience owned by Light Game Community.
ObbyENSquid GameObbyRoleplay
Impossible Glass Bridge Obby is an obby experience created on 2022-05-15. It has accumulated 27,360,615 lifetime visits and 637,212 favorites. The experience holds a 59% like percentage. Currently, zero users are playing. The description notes gameplay inspired by Squid Game, involving a glass bridge challenge with customization options.
Description (written by the developer; not a statement by this register)
Inspired by Squid Game! Welcome to Impossible Glass Bridge Obby! Race to the end with friends through a bridge of tempered and weak glass, compete against foes and make your way to the cash prize jackpot! With tools and suits inspired by Squid Game, roleplay and dress-up as your favourite character and have fun with friends. Use multiple types of accessories to customize your outfit and your avatar. The obby is very difficult and requires team-work to beat. Statistically speaking, you have only 1% chance to beat the obby on your first try, by yourself, meaning 99% fail! Good luck! Roblox Premium Benefits: Daily Premium Reward! Join "Light Game Community" to unlock the daily group reward! https://www.roblox.com/groups/12080676/Light-Game-Community
Last updated by the developer 4 Jul 2025, 16:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.