🎮Game Dev Life 🕹️
A Roblox experience owned by DoubleJGames.
TycoonENsimulationtycoongame development
🎮Game Dev Life 🕹️ is a tycoon experience created on 2017-06-11. The game has accumulated 2,102,161 lifetime visits and 149,277 favorites. It maintains an 88% like percentage. Currently, zero users are playing the experience. The title focuses on simulation and tycoon mechanics within the Roblox platform.
Description (written by the developer; not a statement by this register)
📋 [UPDATES] NEW servers and engineers unlocked at GDPC 4! Make online games and upgrade your server room! ⭐ || NEW large truck available for Level 15+! 🚚 🖥️ Become a famous game developer in this simulation tycoon game! 💼 Start your own game studio, customise your own office, hire employees 🤝, make games, drive cars 🚗, win trophies 🏆, hangout and more in the world of Game Dev Life. 🎮 🔔 Follow us on Twitter for updates! 🔔 @DoubleJGames | @JJGeography 🔔 Click 'FOLLOW' to be notified when updates drop! 🔔 📌Join the group for announcements and +20% Faster Run Speed! https://www.roblox.com/My/Groups.aspx?gid=3139217 🎵 [YOUTUBERS/STREAMERS]: All music/sounds in this game are custom or copyright free! 💬 [CHANGELOG/ATTRIBUTIONS]: https://devforum.roblox.com/t/official/174564
Last updated by the developer 4 Feb 2025, 00:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:52 | 88 | no change |
| 24 Aug 2026, 09:04 | 88 | no change |
| 14 Aug 2026, 09:03 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.