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The Backrooms. (PM 6:06 EVENT)

The Backrooms. (PM 6:06 EVENT)

A Roblox experience owned by Technology IX.

HorrorENbackroomshorrorliminal space

Description (written by the developer; not a statement by this register)

I'm in the backrooms at the moment, i do not know how i got here, once i got teleported here i was only left with a charger and this phone. I do not know who this belongs to.

Last updated by the developer 27 Jul 2022, 16:19 UTC.

0
playing (measured 12 Aug 2026, 11:06 UTC)
371
lifetime visits
100%
liked (5 👍 / 0 👎)
3
favourites (8.1 per 1k visits)
17 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
1,500 R$
sword
300 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

locked · other50 · 0.00% win
portal18 · 0.00% win
floppa · collection16 · 0.00% win
lower · progression13 · 0.00% win
higher · progression13 · 0.00% win
stuck · secret12 · 0.00% win
bed · other12 · 0.00% win
JINX · secret11 · 0.00% win
bingus.jpg · other11 · 0.00% win
smile · other10 · 0.00% win
Out of bounds · secret10 · 0.00% win
AWARE · other10 · 0.00% win
TRUE SMILE · other9 · 0.00% win
unnamed · secret6 · 0.00% win
Auto Recovered File 1 · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.