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The Hybrid

The Hybrid

A Roblox experience owned by Dread Development.

HorrorENhorrorstory-basedsingle-player

Description (written by the developer; not a statement by this register)

The Hybrid is a story-based, single-player horror game where a struggling wildlife photographer discovers more than they were anticipating.  From the creators of: "The Severance", "The Darkness Beyond" and "Yatterchat". This game contains two endings. You decide the outcome. WARNING: This game contains jumpscares, loud noises, and flashing lights. - Max graphics are HIGHLY recommended. - Headphones are HIGHLY recommended for audio cues. All music is copyright-free :)

Last updated by the developer 11 Mar 2025, 18:55 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
212,907
lifetime visits
96%
liked (2,030 👍 / 85 👎)
8,778
favourites (41.2 per 1k visits)
18 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Biggest Donation
100 R$
Big Donation
50 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eyes · other22,824 · 0.00% win
Followed Ending · progression19,926 · 36.4% win
Inferno Ending · progression12,819 · 36.4% win
Closure · other5,264 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 96 % liked24 October 2026 — 96 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:3096no change
14 Oct 2026, 08:2396no change
4 Oct 2026, 08:2296no change
24 Sept 2026, 08:2196no change
15 Aug 2026, 03:5296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.