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Top Dog [Early Beta]

Top Dog [Early Beta]

A Roblox experience owned by thunder1222 Productions.

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Description (written by the developer; not a statement by this register)

*Note - this game is in Beta, so expect bugs and other issue with the game. --Update Log-- - Patched bug where you can respawn back in the map with weapons - Spectate added to players who join the game - More mobile optimization - Added damage indicators when you hit an opponent - New buy cash menu - Balance updates - +20 seconds per kill as a Top Dog - Random bug fixes Become the Top Dog, an extremely powerful behemoth, and destroy all who oppose you! The Top Dog's goal is to destroy all of the soldiers twice before they gang up and defeat the top dog! Collect cool weapons, and open crates to obtain rare skins to customize your weapons with! Developed by: thunder1222 Scripted By: Uncle_Davey

Last updated by the developer 26 May 2023, 22:39 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
162,706
lifetime visits
56%
liked (750 👍 / 600 👎)
5,083
favourites (31.2 per 1k visits)
12 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Cash
150 R$
2x Top Dog Chance
125 R$
2x Map Vote
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Damage Leader · other19,352 · 0.00% win
Newbie · welcome16,404 · 0.00% win
Top Dog Win · other8,930 · 0.00% win
Average · other4,588 · 0.00% win
Skilled · other937 · 0.00% win
Top Tier · other227 · 0.00% win
Top Dog · other15 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.