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Mullistus Energy Research Complex [2022 OLD]

Mullistus Energy Research Complex [2022 OLD]

A Roblox experience owned by Mullistus Inc.

SimulatorENsimulationenergy managementreactor

Description (written by the developer; not a statement by this register)

! A MINIMUM GRAPHICS LEVEL OF 4 IS REQUIRED FOR A GOOD EXPERIENCE ! Welcome to Mullistus Energy Research Complex (Glossiro Complex)! Enjoy the thrill of powering a higher power Laser Guided Reactor and making sure you get enough power our to the network to meet demand. Headphones are strongly recommended for an immersive environment.

Last updated by the developer 30 Jan 2024, 04:08 UTC.

0
playing (measured 12 Aug 2026, 10:49 UTC)
300
lifetime visits
4
favourites (13.3 per 1k visits)
19 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MERC+
750 R$
Gravity Coil
50 R$
Speed Coil
50 R$
Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mullistus · welcome33 · 0.00% win
The Experience of Science · other2 · 0.00% win
Meltdown · progression2 · 0.00% win
Cold. · other2 · 0.00% win
Maintenance Budget · other0 · 0.00% win
Heroes of the world. · progression0 · 0.00% win
Dark Void · other0 · 0.00% win
Fixer · other0 · 0.00% win
Reactor Startup · progression0 · 0.00% win
What are these buttons? · secret0 · 0.00% win
Explorer · collection0 · 0.00% win
The Escape · progression0 · 0.00% win
No more water. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.