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AEGIS [PAID EARLY ACCESS]

AEGIS [PAID EARLY ACCESS]

A Roblox experience owned by Aegis!.

Fighting & PvPENhardcore combatcrowdfundedearly access

Description (written by the developer; not a statement by this register)

!! TESTING !! >> AEGIS will contain hardcore gameplay aspects, loss of items should be expected upon release. << AEGIS is a crowd-funded (you guys!) game aimed to create an environment where those who feel as though the platform is dry can reside, whilst we develop a game around them. Feel free to join us, and invite others to the discord for an opportunity to get in if you aren't able to get in by normal means. Everything shown is entirely funded by our players and made for our players. Controls: E – Equip Weapon Q – Roll F – Block / Deflect Tab – Character Information Left CTRL – Slide Space (x2) – Wall Climb LMB – Light Attack R – Heavy Attack Q + RMB – Roll Shift W + LMB – Forward Attack LMB + RMB – Attack Feint Developed by: AzureAstra, ArtemisAstra, HaLow, maybekera, ari, ccultic Contributors: Androve2 (Clothing)

Last updated by the developer 6 Aug 2026, 20:13 UTC.

0
playing (measured 11 Aug 2026, 03:36 UTC)
114,868
lifetime visits
71%
liked (884 👍 / 354 👎)
5,127
favourites (44.6 per 1k visits)
19 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Better Customization
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 09:5171no change
15 Aug 2026, 09:4871first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.