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Vacuum Simulator 2 💰

Vacuum Simulator 2 💰

A Roblox experience owned by White Hat Studios..

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Vacuum Simulator 2 💰 is a simulator experience created on 2022-05-19. The game has recorded 1,165,718 lifetime visits and 6,935 favorites. It maintains an 89% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

👋 Welcome to Vacuum Simulator 2! Coins are EVERYWHERE, and only You can help clean up Robloxia! Are You up for the challenge? ⚡ Get faster as you gain a bigger combo! 💰 Deposit your coins at the bank! 🗺️ Unlock zones! 🥚 Hatch eggs! ⬆️ Level up! ❤️ Made with love by Bug and Wall.

Last updated by the developer 5 May 2026, 19:07 UTC.

0
playing (measured 10 Aug 2026, 14:33 UTC)
1,165,718
lifetime visits
89%
liked (5,642 👍 / 675 👎)
6,936
favourites (5.9 per 1k visits)
19 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Bag
1,299 R$
Triple Open
799 R$
VIP
399 R$
Equip More Pets
339 R$
Longer Combo
179 R$
More Pet Storage
99 R$
Fast Open!
89 R$
Fast Coin Spawn
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome635,114 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3089no change
24 Aug 2026, 14:1989no change
14 Aug 2026, 14:1789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.