Super Power Tycoon
A Roblox experience owned by PizzaProductions!.
TycoonENsuperpowerspvp combathalloween event
Super Power Tycoon is a tycoon experience created on 2022-05-19. The game records 5,197,030 lifetime visits and 13,152 favorites. It maintains a 75% like percentage. Currently, zero players are active. The description highlights features such as auto-saving, cash boosts, and magical abilities. Tags include anime and sci-fi themes.
Description (written by the developer; not a statement by this register)
[Game is in Early Development Join the Group and Socials for UPDATES!] Halloween Update Time! 🌈Finish One of the Tycoons to get a Free Rainbow Flying Cloud!!! UPDATE IS OUT!!! Thanks for the Likes lets get to 2000!?!👍 Each Tycoon AutoSaves Independently! 🤑Join the Group and Like the game for a 25% Cash Boost! 💰 Earn Cash! ⚔️ Fight other Players! ✨ Unlock Magical Abilities 💀 and try not to get OOFed 💀 🍕 Made on a diet of Pizza 🍕 👍Join group to leave suggestions! Tags (Ignore) Anime, Naruto, Dragon ball, Doctor Strange, Sonic, Pirates, Ninja, Sci-Fi, Super Power, superpowers, superpower, Ultra, Giga, War, Tycoon, Warfare, Army, Country, Battle, Shoot, Combat, Energy, Fighting, Iron Man, Harry Potter, Spiderman, Star Wars, Batman, Marvel, DC, Angel, Superman, Cash, Secret, Money, Survival, Update, abilities, powers, magic, fight, pvp, tka, team
Last updated by the developer 20 Mar 2026, 21:11 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 01:18 | 75 | no change |
| 24 Aug 2026, 01:17 | 75 | no change |
| 14 Aug 2026, 01:16 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.