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insignificance

insignificance

A Roblox experience owned by Ƹ̷̵̵̷̡Ӝ̴̵̵̷̶̨̄Ʒ̵.

AdventureENsurrealliminal spacehigh difficulty

Insignificance is an adventure experience created on May 20, 2022. The game currently has 19 players and 1,213,352 lifetime visits. It holds 47,456 favorites and maintains a 47% like percentage. The description identifies it as a surreal liminal space game with high difficulty elements.

Description (written by the developer; not a statement by this register)

In a long look for meaning... you find a vast emptiness. Significance in life is lost. Reality around you shatters. A surreal liminal space game. 3.5 CHAPTERS OUT NOW! AS WELL AS HIDDEN SUPER HIGH DIFFICULTY BADGE GORBLE ❗HIGH DIFFICULTY GAME! EXPECT DEATH AND STRUGGLE! ❗MAX GRAPHICS RECOMMENDED FOR THE BEST EXPERIENCE ❤️JOIN Ƹ̵̡ ̸̡̼͕̲̘͆̽̌Ӝ̵̨̄ ̸̡̼͕̲̘͆̽̌Ʒ FOR MORE :) 🛠️SOCIALS TAGGED 🎵ALL MUSIC FALLS UNDER FAIR USE: Fair use is a doctrine in United States law that permits limited use of copyrighted material without having to first acquire permission from the copyright holder.

Last updated by the developer 26 Jul 2026, 18:38 UTC.

19
playing (measured 10 Aug 2026, 14:48 UTC)
1,213,352
lifetime visits
47%
liked (2,528 👍 / 2,883 👎)
47,612
favourites (39.2 per 1k visits)
20 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:487first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPPORTER
100 R$
LARGE SERVERS
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

insignificant · other869,644 · 100.0% win
fish mans fish plan · other546,711 · 100.0% win
seen · other110,271 · 9.0% win
outside · other87,790 · 6.2% win
CHAPTER TWO: house sitting · progression73,194 · 5.1% win
HIS closet · other55,772 · 14.3% win
the tickle monsters shed · collection54,177 · 3.3% win
breaking and entering · other49,072 · 3.1% win
taha · other32,356 · 1.9% win
CHAPTER THREE: smart shopping · progression26,524 · 1.4% win
mall · other21,690 · 1.2% win
flashback · other20,835 · 1.2% win
SACRIFICIAL EYEBALL · other18,018 · 1.1% win
casino · other17,634 · 1.1% win
long · other17,617 · 1.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4714 August 2026 — 47 % liked24 August 2026 — 47 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:0647no change
14 Aug 2026, 14:0647first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.