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Jump Race Simulator

Jump Race Simulator

A Roblox experience owned by Macky Studio.

SimulatorENtower climbpet collectionclicker/idle mechanics

Description (written by the developer; not a statement by this register)

Welcome to Jump Race Simulator Climb the Tower and gain Wins! Roblox Premium Benefits: x1.5 Jump ⚡Gain +1 speed every SECOND! 🐹 Hatch eggs & collect cute PETS! 🏆 Become the FASTEST player on Roblox! ⚠️ LAGGING OR CRASHING? MAKE A VIP SERVER! IT'S FREE! ⭐ Join the group for more updates! Invite your friends and get a boost! If you enjoy this game leave a like and favorite! You can give us feedback and report bugs on our community wall. Tags: jump, roblox but every second you get +1 jump power, roblox but you get +1 jump every second, get jump, huge, massive, big, grow, every second, obby, obby tower, Colorful, Super, Speed, Fun, Fly, walkspeed, Race, Clicker, Idle, Win, Faster, Platformer

Last updated by the developer 9 Jun 2025, 19:30 UTC.

0
playing (measured 11 Aug 2026, 11:35 UTC)
138,021
lifetime visits
75%
liked (41 👍 / 14 👎)
16,782
favourites (121.6 per 1k visits)
20 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RainbowMagicCarpet
548 R$
GrappleHook
443 R$
+20 Pet Slot
299 R$
x2 Wins
299 R$
+8 Pet Slot
284 R$
Jetpack
247 R$
Triple Egg
199 R$
BOOMBOX
190 R$
Gravity Coil
179 R$
Speed Coil
127 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome111,358 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.