Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(ENDING) Raise A Hamster

(ENDING) Raise A Hamster

A Roblox experience owned by I Like Hamster.

SimulatorENpet simulationclicker/idlehamster theme

(ENDING) Raise A Hamster is a simulator experience created on 2022-05-20. The title has accumulated 606,687 lifetime visits and 6,357 favorites. Currently, zero users are playing. The game holds a 71% like percentage. The description notes an update featuring a hamster lord, true sand, and bug fixes, while citing inspiration from Raise A Floppa without using its models.

Description (written by the developer; not a statement by this register)

ENDING UPDATE -you unlock ending from hamster lord -hamster lord buy from shop -true sand buy from shop -cash per click show -skip the obby button -fixed many bugs this game inspired by Raise A Floppa but no model taken from Raise A Floppa dont forget to play Raise A Floppa too.

Last updated by the developer 19 Jul 2022, 20:13 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
606,687
lifetime visits
71%
liked (1,815 👍 / 757 👎)
6,342
favourites (10.5 per 1k visits)
20 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect Money Bag
500 R$
Minotaur Axe
212 R$
Ultra Auto Clicker
101 R$
Auto Save
31 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Raise A Hamster · welcome303,101 · 0.00% win
why · other74,189 · 0.00% win
just Sleep · other70,748 · 0.00% win
Wormy Raid · other40,434 · 0.00% win
cold · other38,763 · 0.00% win
ocean inside hamster · other661 · 0.00% win
True Hell · progression539 · 0.00% win
The Blessing · other526 · 0.00% win
Hamster Trillionaire · collection181 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 23:0171no change
24 Aug 2026, 19:3671no change
14 Aug 2026, 19:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.