Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🚗CARS] Grocery Store Tycoon!

[🚗CARS] Grocery Store Tycoon!

A Roblox experience owned by Roblox Top Tycoons.

TycoonENretailbuildinggroup-boost

[🚗CARS] Grocery Store Tycoon! is a Roblox experience created on 2022-05-20. It has accumulated 2,141,746 lifetime visits and 14,803 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The genre field is null.

Description (written by the developer; not a statement by this register)

Welcome to Grocery Store Tycoon! Build your own grocery store out of nothing to make money! - ✨Join our group for a 5% boost! - 👍Like and favourite our game to show support! - ✅Your progress will be saved automatically! Join Roblox Top Tycoons! for $5,000 in-game cash and a free [MEMBER] tag! https://www.roblox.com/groups/14889633/ClickHere Keywords: mega mansion tycoon basement hospital millionaire empire super hero tropical resort apartment cars farm life station anime sonic retail clone airport city aquatic villain supermarket mall police player computer

Last updated by the developer 9 Nov 2022, 17:06 UTC.

0
playing (measured 10 Aug 2026, 15:35 UTC)
2,141,746
lifetime visits
89%
liked (13,121 👍 / 1,544 👎)
14,799
favourites (6.9 per 1k visits)
20 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
499 R$
Auto Collect
399 R$
VIP
299 R$
Starter Pack
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,301,160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4789no change
14 Aug 2026, 08:5189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.