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World of Aincrad

World of Aincrad

A Roblox experience owned by World of Aincrad.

RacingENSword Art OnlineMMORPGAnime

World of Aincrad is a Roblox experience in the racing genre, created on 2022-05-21. The game has recorded 2,335,483 lifetime visits and holds 46,269 favorites. Currently, zero users are playing. The experience maintains an 83% like percentage. The description indicates the title is officially discontinued.

Description (written by the developer; not a statement by this register)

WoA has offically discontinued. ✨【WELCOME】✨ Welcome to World of Aincrad [BETA], an open world MMO RPG Roblox game based on a popular anime called [Sword Art Online]. Total floors - 4 Floor 5 cancelled Press Tab - Toggle interface To find controls you go to the Cogwheel icon > Controls Some sword skills are not available yet Mobile compatible but weird ⚔️ Fight mobs to level up and claim unique items! 🔓 Level up sword masteries to unlock sword skills! 👥 Party up with friends! 🔨 Upgrade your items! 📜 Complete quests to get rewards! 💱 Trade with people! If you find any bugs please report them in the socials below

Last updated by the developer 21 Jun 2026, 08:41 UTC.

0
playing (measured 10 Aug 2026, 19:05 UTC)
2,335,483
lifetime visits
83%
liked (13,353 👍 / 2,821 👎)
46,164
favourites (19.8 per 1k visits)
21 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:054first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Superior Teleport Crystal
700 R$
Advanced Customization
199 R$
Toggle PVP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome777,239 · 40.0% win
Floor 2 · progression13,421 · 40.0% win
Floor 3 · progression5,557 · 0.00% win
Floor 4 · progression1,465 · 0.00% win
Alpha Testers · other1,202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:0883no change
23 Sept 2026, 11:0683no change
13 Sept 2026, 11:0583no change
3 Sept 2026, 11:0483no change
24 Aug 2026, 08:0583no change
14 Aug 2026, 08:0483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.