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FNiA Roleplay

FNiA Roleplay

A Roblox experience owned by Lowest Common Denominator Games.

RoleplayENFive Nights at Freddy'sRoleplayMorphs

FNiA Roleplay is a roleplay experience created on May 21, 2022. The game has accumulated 2,483,971 lifetime visits and 6,656 favorites. Currently, zero users are playing. The title holds a 58 percent like percentage. The description outlines specific rules regarding behavior and account usage, noting that morphs function only with R6 rigs. The 13+ rating is attributed to the Five Nights at Freddy's theme.

Description (written by the developer; not a statement by this register)

🛑 !MORPHS ONLY WORK WITH R6! 🛑 Shutdown = update -=-=- Rules -=-=- (1). Follow Roblox TOS. (2). Please keep things SFW. (3). Be respectful of everyone. (4). Don't spam. (5). No exploiting/hacking. (6). Alt accounts will be banned if the original account was. (7). This shouldn't have to be mentioned since it's IN the TOS, but we figured we sould mention it anyways because it keeps happening; Do not bypass or imply curse words. -=- Please check the boards in the game for more info! -=- -=- Note that the 13+ rating is just because this is FNiA. -=- - Thank you! -

Last updated by the developer 28 Jun 2026, 07:56 UTC.

0
playing (measured 10 Aug 2026, 20:31 UTC)
2,483,971
lifetime visits
58%
liked (1,565 👍 / 1,140 👎)
6,658
favourites (2.7 per 1k visits)
21 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Christmas · other2,511 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5814 August 2026 — 58 % liked3 September 2026 — 58 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:3458no change
14 Aug 2026, 07:3258first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.