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A Jump Per Difficulty Chart Obby

A Jump Per Difficulty Chart Obby

A Roblox experience owned by Difficulty Chart Obby Productions.

ObbyENdifficulty chartjump mechanicsstages

Description (written by the developer; not a statement by this register)

This is a Jump per difficulty chart obby. You must get through all jumps to win! There will not be any new stages unless if there is a revamp of the whole game. There are 25 stages. Group: https://www.roblox.com/groups/9167540/Difficulty-Chart-Obby-Productions#!/about Newest Update: New Badges, weekly stage and monthly obby! Last revamp for adding 5 new stages! Good luck on the difficulty chart obby! And as always, have a good day!

Last updated by the developer 5 Jul 2024, 16:42 UTC.

0
playing (measured 11 Aug 2026, 09:52 UTC)
3,867
lifetime visits
82%
liked (9 👍 / 2 👎)
9
favourites (2.3 per 1k visits)
21 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Room
699 R$
Mod Admin
499 R$
VIP admin
199 R$
VIP admin
199 R$
Practice Area Extension
79 R$
Practice Area Extension
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 10 · progression1,888 · 0.00% win
Stage 15 · progression373 · 0.00% win
Stage 20 · progression120 · 0.00% win
You Won · progression118 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.