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💅SLAY OR NO SLAY

💅SLAY OR NO SLAY

A Roblox experience owned by HIGH RI$K.

Fighting & PvPENFashionDress UpVoting

💅SLAY OR NO SLAY is a Roblox experience in the fighting-pvp genre, created on 2022-05-21. The game has accumulated 89,124,125 lifetime visits and 375,149 favorites. It currently has 0 players online and maintains a 67% like percentage.

Description (written by the developer; not a statement by this register)

💅 Welcome to Slay OR No Slay! 💅✨ 💃 Dress up, hit the catwalk, and show off your style! Vote on other players’ outfits and see if they’re a Slay or No Slay! Can you become the ultimate fashion icon? 😎💥 ✨ Features: 👗 Create your best look! 🗳️ Vote on others’ styles! 🔓 Premium Benefit: +2 Slays instead of +1! 💖 👍 60k Likes Goal for new updates! ⭐ 200k Favorites Goal to unlock special rewards! 🎁✨ Tags: Fashion, Dress Up, Slay, Catwalk, Vote, Style, Avatar, Runway. 📌 Like 👍 & Favorite ⭐ the game to help us hit our goals! 😊💖

Last updated by the developer 23 Jul 2025, 21:09 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
89,124,125
lifetime visits
67%
liked (50,225 👍 / 24,389 👎)
375,029
favourites (4.2 per 1k visits)
21 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
298 R$
/Headless & /Korblox Command
98 R$
NO SLAY Sign
58 R$
SLAYYY Sign
58 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome33,427,365 · 0.00% win
1 Slay · progression14,498,139 · 0.00% win
10 Slays · other13,745,732 · 0.00% win
50 Slays · progression1,390,726 · 0.00% win
100 Slays · progression530,750 · 0.00% win
500 Slays · progression22,835 · 0.00% win
1K Slays · progression4,360 · 0.00% win
5K Slays · progression57 · 0.00% win
10K Slays · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6723 August 2026 — 67 % liked2 September 2026 — 67 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2367no change
23 Aug 2026, 13:2067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.