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[⚡Beta] Classic Chaos!

[⚡Beta] Classic Chaos!

A Roblox experience owned by Freddy's (2) studio.

Fighting & PvPENrandomized gearcity mapmelee combat

Description (written by the developer; not a statement by this register)

⚡Welcome to Classic Chaos!⚡ Classic Chaos takes place in a city/town like map, you fight your foes using the catalog gear that randomizes each time you reset. There are secret entrances around the map that you can explore to find, have fun! ‼ There are 50+ gears that range from Useless to God-tier. ‼ ⚠ *Beware not all tools will work, I'll fix it asap* ⚠ ⭐ Join for an exclusive chat tag! ⭐ https://www.roblox.com/groups/14898596/Freddys-2-studio#!/about 🎁Updates: +new gui for kill all +(will add a nuke later) 👍 Hit thumbs up button to support future updates! 👍 Tags: fight, fighting, weapons, attack, battle, destruction, brawl, duel, defeat, melee, low budget, Adventure, Fun, Explore, match, tools, team, crew, unite

Last updated by the developer 6 Aug 2024, 16:30 UTC.

0
playing (measured 17 Aug 2026, 16:33 UTC)
2,555
lifetime visits
80%
liked (33 👍 / 8 👎)
22
favourites (8.6 per 1k visits)
21 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
100 R$
Donate pls
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined the game! · welcome1,458 · 0.00% win
u found joe!1,245 · 0.00% win
??? · secret178 · 0.00% win
You met the creator! · other166 · 0.00% win
You Met my Sister! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.