Hyper Fun Obby 🌟 360 Stages!
A Roblox experience owned by Maxim Studios.
ObbyENobstacle courseprestige systempet collection
Hyper Fun Obby 🌟 360 Stages! is an obby experience created on 2022-05-22. It has recorded 1,811,526 lifetime visits and 2,277 favorites. Currently, one user is playing. The experience holds a 73% like percentage. The description mentions over 300 stages, prestige mechanics, and in-game currency systems.
Description (written by the developer; not a statement by this register)
✨ Welcome to Hyper Fun Obby -- Roblox's premier obstacle course, with over 300 stages! It boasts unique designs of every shape and variety you can think of! Can you beat them all? Work your way through the stages, prestige to start from the beginning again, and most importantly, have fun! 📌 Use code "TOOEASY" via the settings tab for 3 free skips and 500 coins! 🛎️ Join our group "Maxim Studios" for another free code! 🪙 Use coins to buy pets 🐶, effects 💕, and trails 🌈! ⚠️ The more you prestige, the more coins you earn per stage. ✅ Get a badge for every 5 stages you complete! 💾 Note that all progress automatically saves. 👍 Drop a like if you enjoy the game and ⭐ favorite to show support! 🛠️ Builder/UI: MarcoMonopoly 📃 Scripter: SoulMonopoly
Last updated by the developer 12 Sept 2023, 08:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 09:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 10:32 | 73 | no change |
| 14 Aug 2026, 10:31 | 73 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.