Raise a Sans
A Roblox experience owned by Joe Studio's.
SimulatorENRaise a FloppaPet RaisingSans
Raise a Sans is a simulator experience created on May 22, 2022. The game has accumulated 786,808 lifetime visits and 10,650 favorites. It maintains a 75% like percentage. Currently, zero users are playing. The description notes an ongoing overhaul and credits the original Raise a Floppa creator.
Description (written by the developer; not a statement by this register)
We are working on a Overhaul so stay tuned! Raise a sans is inspired by Raise a Floppa Credits: Flop or whois_candiceorjoe - Creator and main scripter vittelel - builder Yoni83221Alt5 - builder RaiseAFloppaOfficial - raise a floppa creator
Last updated by the developer 15 Nov 2025, 09:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 17:33 | 75 | no change |
| 14 Aug 2026, 17:24 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.