Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Raise a Sans

Raise a Sans

A Roblox experience owned by Joe Studio's.

SimulatorENRaise a FloppaPet RaisingSans

Raise a Sans is a simulator experience created on May 22, 2022. The game has accumulated 786,808 lifetime visits and 10,650 favorites. It maintains a 75% like percentage. Currently, zero users are playing. The description notes an ongoing overhaul and credits the original Raise a Floppa creator.

Description (written by the developer; not a statement by this register)

We are working on a Overhaul so stay tuned! Raise a sans is inspired by Raise a Floppa Credits: Flop or whois_candiceorjoe - Creator and main scripter vittelel - builder Yoni83221Alt5 - builder RaiseAFloppaOfficial - raise a floppa creator

Last updated by the developer 15 Nov 2025, 09:52 UTC.

0
playing (measured 10 Aug 2026, 23:01 UTC)
786,808
lifetime visits
75%
liked (3,267 👍 / 1,088 👎)
10,644
favourites (13.5 per 1k visits)
22 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Dummy Donation
569 R$
Gaster Donation
100 R$
Chara Donation
50 R$
Sans Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome298,701 · 100.0% win
Sans starved to death · other95,295 · 44.4% win
Millionaire · other30,661 · 44.4% win
VIsit Void Shop · other26,892 · 44.4% win
100 million · progression25,713 · 44.4% win
1 Billion · progression21,537 · 44.4% win
ERROR_404_NOT_FOUND · other18,220 · 0.00% win
Shopper · other8,434 · 0.00% win
Temmie · collection7,053 · 0.00% win
Survive the Raise A Sans the Killer Entered [UNOB] · progression567 · 0.00% win
Defeated Raise A Sans the Killer in World 2 [UNOB] · progression190 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:3375no change
14 Aug 2026, 17:2475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.