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Patchy: Origin 🤡 [STORY]

Patchy: Origin 🤡 [STORY]

A Roblox experience owned by Happy Gamer Studio.

HorrorENhorrorstory-drivenclown

Patchy: Origin 🤡 [STORY] is a horror experience created on 2022-05-22. It has accumulated 6,906,820 lifetime visits and 13,693 favorites. The current player count is 0, with a 69% like percentage. The description references preceding story parts and invites user feedback on bugs or suggestions.

Description (written by the developer; not a statement by this register)

Go back to the beginning of the "Patchy" story and discover what transformed a happy, fun little clown into the creepy and crazy guy that we all know him as today!! Please consider playing the first 2 parts of the story and also joining our group. Part 1: Patchy's Playhouse https://www.roblox.com/games/6206042059/Patchys-Playhouse-STORY Part 2: Patchy's Revenge https://www.roblox.com/games/6487505096/Patchys-Revenge-STORY If you notice any bugs / glitches or if you have any suggestions for improvements then please let us know. Cannon thumbnail: SoftGB Mirror thumbnail: Tom_GFXs

Last updated by the developer 13 Apr 2026, 12:47 UTC.

0
playing (measured 10 Aug 2026, 16:50 UTC)
6,906,820
lifetime visits
69%
liked (1,955 👍 / 895 👎)
13,696
favourites (2.0 per 1k visits)
22 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Revives
75 R$
First Aid Kit
50 R$
Clown Horn
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Circus · welcome2,307,750 · 75.0% win
Gone But Not Forgotten · other734,214 · 25.0% win
Push The Button · other624,309 · 25.0% win
You Found Patchy · collection538,347 · 25.0% win
The Show Must Go On · other186,165 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0369no change
23 Aug 2026, 23:0269no change
13 Aug 2026, 23:0169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.