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[x2 + No More Deals] Ultimate Sans Battles 2

[x2 + No More Deals] Ultimate Sans Battles 2

A Roblox experience owned by USB Fan Group!.

Fighting & PvPENUndertaleSansBattle

Description (written by the developer; not a statement by this register)

-The game is currently in Beta, bugs are to be expected! If you've found a bug, or would like to report a player, please join our server - - If you own any of the monster team's themes and want we to stop using it, please contact us by messaging or by our server - ------------------------------ Ultimate Sans Battles 2, is a Sans Vs Chara Undertale game, with multiple AUs as characters. ------------------------------

Last updated by the developer 11 Oct 2025, 19:28 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
164,540
lifetime visits
74%
liked (525 👍 / 183 👎)
1,395
favourites (8.5 per 1k visits)
22 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

ModerateMinimum age 16

Descriptors: Blood (Light/Realistic), Gambling (Unplayable gambling content), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

sans phase 2 [W.I.P]
499 R$
Why?...
399 R$
Prolongation
199 R$
Tips
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome38,747 · 100.0% win
Erasure · other443 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7415 August 2026 — 74 % liked24 October 2026 — 74 % liked3 November 2026 — 74 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 10:5174no change
24 Oct 2026, 10:5074no change
15 Aug 2026, 06:3074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.