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The Horror Forest Survival

The Horror Forest Survival

A Roblox experience owned by Golden Stop Man.

HorrorENhorrorsurvivalkiller chase

Description (written by the developer; not a statement by this register)

The Forest Horror: Survive for as long as possible. Random killers spawn from the Devil Magic Circle. PC Players: Use Shift or ctrl to Sprint. V0.0.5 - New mini building: Tent - New 3 killers of Sanic, Sammy, and Capybara - New item on shop - Cash rain has added the billboard Gui - Player has added new death animation V0.0.4 - New mini building - Added rain cash somewhere - New 3 killers (Dad, Guest 666, and Jason) - Bacon and Noob remade - Fixed small bugs V0.0.3 - Fixed an issue where the player who saw the killer appeared blank before joining or rejoining the game. - New 3 items in shop - New 2 Killers (Angry Scp 096 and skibidi toilet) - Scp 106 was removed - Killer Noob nerfed damage: 10 > 5 V0.0.2 - Fixed who is the killer before death/reset - Fake Gamepass was blocked - New building is Forest tower - Changed Survivor to Survival - Added Broken Fences and lights - New 2 killers - Added billboard “Killer” to all Npcs - Added 3 badge of survivals

Last updated by the developer 16 Feb 2026, 07:57 UTC.

0
playing (measured 14 Aug 2026, 00:17 UTC)
12,502
lifetime visits
45%
liked (5 👍 / 6 👎)
36
favourites (2.9 per 1k visits)
22 May 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 00:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played the game · welcome11,079 · 0.00% win
First Survive · progression204 · 0.00% win
25 Survive · progression2 · 0.00% win
100 Survive · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.