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Dam Hood

Dam Hood

A Roblox experience owned by Morning Hood (Entertainment).

RoleplayENDa HoodRoleplayCombat

Description (written by the developer; not a statement by this register)

Inspired by Da Hood A difficult game, read below for tips. Account has to be at least 10 days to play. [PC/XBOX Controls][F/ButtonY - Block][E/PadDown - Stomp][G/PadUp - Carry][LCTRL+ButtonB - Crouch] Crouch+Carry = Ragdoll thrown. You can weave 100% if you time at the right time when blocking. To gain muscle buy weights at fitness. Eat lettuce to reduce muscle. Cop: To join cops go to the police station, if you execute anyone without cuffs you'll be automatically kicked off. Use cuffs instead. Criminals: Ransack banks and several others small time shops in order to gain wanted or cash. Gun saves - however, can be lost by death, or logging when KO, or 0 ammo. cash drop takes 30%

Last updated by the developer 13 Jun 2024, 20:47 UTC.

0
playing (measured 15 Aug 2026, 08:17 UTC)
2,742
lifetime visits
81%
liked (26 👍 / 6 👎)
8
favourites (2.9 per 1k visits)
24 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DimensionSlash Stomp
500 R$
Kurohitsugi Stomp
500 R$
SoulTaker Stomp
350 R$
Diamond Emoji
250 R$
Megalodon Stomp
200 R$
Rainbow Bullet Color
200 R$
Dragon Stomp
100 R$
Animations+
50 R$
Jetpack Stomp
50 R$
Money Stomp
50 R$
VLX Stomp
50 R$
Custom Cursor
50 R$
Mask
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome577 · 0.00% win
??? · collection33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.