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(Deprecated) The Infection: Remastered

(Deprecated) The Infection: Remastered

A Roblox experience owned by Project Yuro.

HorrorENhorrorzombielaboratory

(Deprecated) The Infection: Remastered is a horror experience created on 2022-05-24. It has accumulated 2,673,447 lifetime visits and 8,836 favorites. The current like percentage stands at 66%, with zero players active at this time. Official support from Project Yuro has ended, though the experience remains public without future updates.

Description (written by the developer; not a statement by this register)

Official support from Project Yuro for The Infection: Remastered has ended, the experience will still be public but won't get any future updates. If you want a up-to-date experience similar to this, check out our upcoming sequel "The Infection: Reimagined": https://www.roblox.com/games/18847801203/TI:R Explore the halls of Crystal Labs' laboratory! The Infection: Remastered was the 3rd instalment in The Infection series, being the first The Infection experience to be developed by Project Yuro.

Last updated by the developer 21 Jul 2026, 05:17 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
2,673,447
lifetime visits
66%
liked (2,800 👍 / 1,435 👎)
8,837
favourites (3.3 per 1k visits)
24 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(SALE) Equip 2 Weapons
250 R$
(SALE) 2x Crystal Coins
220 R$
(SALE) Starter Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Low Poly Bat · collection781,512 · 0.00% win
Lights Out · other25,209 · 0.00% win
A Rare Conezy · collection16,375 · 0.00% win
A Strange Crystal · collection5,304 · 0.00% win
Halloween Event - 2023 · social2,455 · 0.00% win
??? · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked3 September 2026 — 66 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:5366no change
14 Aug 2026, 06:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.