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Seaside Ocean Cafe

Seaside Ocean Cafe

A Roblox experience owned by seaside ocean cafe.

RoleplayENcaferoleplaysocial

Description (written by the developer; not a statement by this register)

Welcome to Seaside Ocean a cafe suitable for all communities to fit in together! We offer various gamepasses to better you're seaside ocean cafe! We are always welcoming new staff members to our team! If you're interested in working here, you can apply at our 24/7 auto-ranking application centre! If you have a question, querie, support request, ban appeal or need to contact a member of staff for any reason, feel free to contact a staff member via our Communications Server by opening a Support Ticket! 🌈 Thank you for joining us on this excellent adventure! Lead Developer - ARLO_Tech

Last updated by the developer 11 Aug 2026, 02:49 UTC.

0
playing (measured 11 Aug 2026, 15:51 UTC)
7,257
lifetime visits
67%
liked (44 👍 / 22 👎)
16
favourites (2.2 per 1k visits)
25 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Korblox leg
275 R$
rainbowtag color
225 R$
Headless gamepass
225 R$
VIP area
200 R$
New rainbow nametag
150 R$
VIP
125 R$
double point
125 R$
Private lounging
125 R$
VIP tag chat
100 R$
Handless Segway
75 R$
VIP nametag
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

happy Birhtday 2025 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.517 August 2026 — 66 % liked27 August 2026 — 67 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:4767+1
17 Aug 2026, 15:3766first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.