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Soul Fighters Test Place [-⏳-]

Soul Fighters Test Place [-⏳-]

A Roblox experience owned by (official) soul fighters.

Fighting & PvPENremakecombattest-phase

Description (written by the developer; not a statement by this register)

Welcome to Soul Fighters, a remake of the famous game SoulShatters. Any feature or characters in game can be changed or wouldn't be in its final game. Still currently in Test Phase. -------------- Test Phrase: ⏳ Alpha Phrase: ❌ Beta Phrase: ❌ Official Release(-With monthly updates-): ❌ Controls: WASD: Move. (Double-tap to dash, keep holding to run.) Left CTRL: Slow Run (Tap, don't hold.) Left & Middle Mouse Button: Lock On (Hover over target to lock, press again to unlock.) F: Block (Hold to block.) R: Transport (Teleport.) Left & Right Mouse Button: Melee attacks. 1-9: Abilities (Consume stamina.) Q & E: Switch abilities (Certain characters only.) X: Lock onto the last targeted opponent. Roblox Official Group: https://www.roblox.com/groups/14127509/official-soul-fighters#!/about --- Have Fun!! ❤️ --- (⚠️ DISCLAIMER ⚠️) ANY content from this game is not made by us. If an asset needs to be removed, please notify us through our socials

Last updated by the developer 17 Jul 2026, 05:58 UTC.

0
playing (measured 17 Aug 2026, 21:19 UTC)
1,190
lifetime visits
84%
liked (16 👍 / 3 👎)
25
favourites (21.0 per 1k visits)
25 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 21:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donate
100 R$
??? (do not buy)
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

test badge · other26 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.519 August 2026 — 83 % liked19 October 2026 — 84 % liked19 August 202619 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 01:0684+1
19 Aug 2026, 15:0783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.