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[Update!]Button Simulator Eternity

[Update!]Button Simulator Eternity

A Roblox experience owned by typical_group228.

SimulatorENclickerincrementalsimulator

Description (written by the developer; not a statement by this register)

Hi and welcome Button simulator Eternity😀 • How to play? 1.Stand on the buttons♾️ 2.Get new stats💯 3.Go to the tops🔥 • Update log: v.2.4.0 ♾️New Portal(lava-islands) 🔥New stat(ultra-infinity) ♻️New recovery & halloween button v.2.1.4 🎃New Halloween event v.2.1.3 ♾️New Server Multiplier System [v3.0] 🔁Event Location Balanced v.2.1.0 🥰New Area ♾️New Stat(Infinity) 👽Event Area Upgrated 🔥New Recovery Button v.2.0.2 💯Added Hall Of Fame 💥New Game Pass " Your name on Hall of Fame" v.2.0.0 ♾️Dimension 2!(Need 150k Level) 💯New Server Multiplier system 🔁Skills changed to levels 💥New Stat(Mega-Reality) 🥈2nd Floor on Recovery hall 🐛Bug fix v.1.5.2 🔥New 500 Visits event portal(need 5 Level) 🐛Bug fix • The more likes there are,the more updates there will be

Last updated by the developer 12 Jul 2025, 08:00 UTC.

0
playing (measured 11 Aug 2026, 13:06 UTC)
7,385
lifetime visits
69%
liked (27 👍 / 12 👎)
70
favourites (9.5 per 1k visits)
26 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hall of Fame
25 R$
x3 Speed
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,595 · 0.00% win
10 Minutes played · welcome1,000 · 0.00% win
1 Hour Played · other121 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.