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[Event🎅] Basketball 🏀 Simulator

[Event🎅] Basketball 🏀 Simulator

A Roblox experience owned by Big League Jams.

SimulatorENChristmas EventSportsSimulator

[Event🎅] Basketball 🏀 Simulator is a simulator experience created on 2022-05-27. The game has accumulated 6,972,145 lifetime visits and 24,941 favorites. Currently, zero users are playing. The title holds a 93% like percentage. The description highlights a Christmas event, basketball mechanics, and upgrade systems.

Description (written by the developer; not a statement by this register)

🎅 Christmas Event is Here! 🎅 🎄 Travel to the North Pole and Complete an Epic Quest! ☃️ Unlock Exclusive Christmas Themed Balls! 🎁 Complete the Quest to Unlock the Most OP Ball Ever! 🏀 Sink Buckets from Deep to Score Coins! 💰 Open Bags to Unlock New Gear and Earn Faster! 🏋️ Upgrade Your Abilities and Rebirth to Improve Your Game! 🐐 Level Up Through the Pro Ranks to Become the GOAT! 🌎 Discover New and Interesting Worlds! ⭐Like Rewards⭐ ✅12,500 Likes // x2 Currency Weekend ✅15,000 Likes // Exclusive Ball Trail ❌20,000 Likes // x3 XP Weekend ❌25,000 Likes // Blackhole Ball 👾 Please report any bugs so we can make the game more fun for you! Tags: Basketball, BBall, Hoops, Simulator, Sim, NBA, Hoop

Last updated by the developer 14 Aug 2023, 16:32 UTC.

0
playing (measured 10 Aug 2026, 15:38 UTC)
6,972,145
lifetime visits
93%
liked (17,940 👍 / 1,441 👎)
24,939
favourites (3.6 per 1k visits)
27 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
400 R$
Auto Shoot
199 R$
Auto Bag Open
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Cold Season · other61,287 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:5393no change
23 Aug 2026, 22:5293no change
13 Aug 2026, 22:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.