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Official | Run Away from Tate Mcrae

Official | Run Away from Tate Mcrae

A Roblox experience owned by Mort studios.

AdventureENmazechaseTate McRae

Description (written by the developer; not a statement by this register)

Can you find your way to freedom while escaping Tate McRae? In this heart-pounding maze game, navigate through intricate paths and hidden corridors as Tate closes in. With twists, turns, and dead ends at every corner, your skills and strategy will be put to the test. Work together with friends or tackle the challenge on your own as you race against Tate! Uncover secrets, find the fastest escape routes, and prove you have what it takes to conquer the maze. Do you have the courage to run, or will Tate catch you? Update log https://devforum.roblox.com/t/run-away-from-tate-mcrae-updates/3317837

Last updated by the developer 8 Jun 2026, 15:00 UTC.

0
playing (measured 11 Aug 2026, 12:30 UTC)
243,995
lifetime visits
33%
liked (104 👍 / 210 👎)
428
favourites (1.8 per 1k visits)
27 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Level 1 Update Access
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play Run away from Tate Mcrae · other44,082 · 100.0% win
Finish the tutorial · welcome17,909 · 26.7% win
Office · other1,031 · 0.00% win
Maze 1 · progression978 · 0.00% win
Maze 2 · progression189 · 0.00% win
Darklands · other129 · 0.00% win
Riverway · other105 · 0.00% win
Finish Sewer! · progression90 · 0.00% win
Beat Level 3 · progression28 · 0.00% win
??? · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3315 August 2026 — 33 % liked4 September 2026 — 33 % liked24 October 2026 — 33 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 07:1533no change
4 Sept 2026, 05:0033no change
15 Aug 2026, 02:4733first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.