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[ISEKAI BEATER + UMA] wonderhoy simulator

[ISEKAI BEATER + UMA] wonderhoy simulator

A Roblox experience owned by Montblanc.

SimulatorENProject SekaiGachaIncremental

The experience [ISEKAI BEATER + UMA] wonderhoy simulator is a simulator genre game created on 2022-05-27. It has recorded 1,801,188 lifetime visits and 43,032 favorites. Currently, zero users are playing. The title holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

i cannot escape from emu otori from project sekai / hatsune miku colorful stage, she haunts ever waking moment, every dream and every nightmare i experience all i hear is her voice and her wonderhoy PREMIUM PLAYERS ALSO GET A WONDERHOY MULTIPLIER BTW SO PELASPELAPSELASEPLESA PLAY!!! roll the gacha for new stamps other than wonderhoy!!! have fun finding easter eggs and secrets for extra rewards too!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! also also yes i know theres autoclickers i dont mind i wont ban them thank u darku for playing my game (idk if this can even be called a game) PLAY ISEKAI BEATER!!!! https://www.roblox.com/games/11117394504/Isekai-Beater tags: simulator, incremental, project sekai, colorful stage

Last updated by the developer 9 Jan 2026, 18:51 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
1,801,188
lifetime visits
95%
liked (14,179 👍 / 683 👎)
43,006
favourites (23.9 per 1k visits)
27 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x rolls
150 R$
more common rares
100 R$
emu drip
50 R$
donation ( + wonderhoyium 1.0)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

a rebirth forged in wonderhoy · progression44,902 · 32.0% win
TETORIS13,282 · 0.00% win
banana len is pleased. · other12,850 · 0.00% win
Mesmerizer · other5,939 · 0.00% win
I AM SORRY · other5,082 · 0.00% win
Common World Domination · progression4,497 · 0.00% win
EMU'S BIRTHDAY!!! · other4,305 · 0.00% win
fired a wonderhoy nuke · other4,001 · 0.00% win
ooooo shiny.... · other3,389 · 0.00% win
met da creator!!! · other2,559 · 0.00% win
[RETIRED]??? · other2,453 · 0.00% win
[RETIRED]100k wonderhoy club · collection2,284 · 0.00% win
[UNOBTAINABLE]peluche · other450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3495no change
14 Aug 2026, 10:3395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.