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CIRCUIT CLASH

CIRCUIT CLASH

A Roblox experience owned by ROUTINE PLAY.

Fighting & PvPENrobot boxingcustomizationone-on-one combat

Description (written by the developer; not a statement by this register)

!! - THIS IS AN EARLY ALPHA PLAYTEST! EXPECT BUGS! - !! CIRCUIT CLASH is a one-on-one robot boxing experience with intense gameplay and unique mechanics. Customize your robot to your heart's desire, and become the champion of the arena! Controls: PC: Attack 1 - Left Click Attack 2 - Right Click Attack 3 - Q Attack 4 - E Block: Space (hold) Dash: Ctrl Alternate attacks (hold and press an attack bind): Shift Knockdown minigame: Left Click + Right Click to balance bar within the green area

Last updated by the developer 1 Apr 2026, 22:11 UTC.

0
playing (measured 11 Sept 2026, 16:45 UTC)
1,794
lifetime visits
88%
liked (114 👍 / 16 👎)
289
favourites (161.1 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter Bundle
650 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

88969211 September 2026 — 95 % liked1 October 2026 — 96 % liked11 October 2026 — 95 % liked21 October 2026 — 92 % liked31 October 2026 — 88 % liked11 September 202631 October 2026
5 measurements spanning 50 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Oct 2026, 16:4888-4
21 Oct 2026, 16:4792-3
11 Oct 2026, 16:4795-1
1 Oct 2026, 16:4796+1
11 Sept 2026, 16:4695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.