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[MARCH] Sea Piece

[MARCH] Sea Piece

A Roblox experience owned by Mvngo DEV.

RoleplayENOne PieceAnimeAction RPG

[MARCH] Sea Piece is a roleplay experience created on May 28, 2022. The game has accumulated 20,581,609 lifetime visits and 61,168 favorites. Currently, one user is playing. The title holds a 92% like percentage. The experience features a level cap of 1500 and supports both PC and mobile platforms.

Description (written by the developer; not a statement by this register)

🌊 Welcome to Sea Piece 🌊 Start your adventure, and conquer the One Piece! ❗ 50000 LIKES FOR NEXT CODE ❗ 🎮 Controls: Q - Dash Double Space - Geppo Ctrl - Sprint H - Buso Haki J - Ken Haki K - Conquerers Haki Z/X/C/R/T - Skills G - Race* ability (Some don't have any) ❗ Information: Fruits spawn around the map every hour and despawn after 30 minutes. You can buy fruits from the fruit dealer, or take a chance at the fruit gacha. Join the DS for more Codes and information! 9z4eckNPxD Level cap: 1500 🎮 PC AND MOBILE COMPATIBLE 🎮

Last updated by the developer 5 Apr 2025, 03:40 UTC.

1
playing (measured 10 Aug 2026, 14:36 UTC)
20,581,609
lifetime visits
92%
liked (57,254 👍 / 4,964 👎)
61,165
favourites (3.0 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multiple Quests
999 R$
Yoru
799 R$
Conquerers Haki
799 R$
Double Drop Chance
399 R$
Infinite Devil Fruit Notifier
399 R$
VIP
199 R$
Shiny Hunter
149 R$
Coffin Boat
99 R$
Wind Granma
99 R$
Fruit Bag
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Max Level · progression16,288 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3692no change
13 Aug 2026, 16:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.