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Sunsilk City

Sunsilk City

A Roblox experience owned by [ Content Deleted 13641941 ].

RoleplayENbrand_experiencemini_gamesbusiness_simulation

Sunsilk City is a Roblox roleplay experience created on 2022-05-28. The game has recorded 65,819,465 lifetime visits and currently has 1 player. It holds 156,273 favorites and maintains an 86% like percentage. The description highlights features such as avatar customization, business simulation, and mini-games within a branded environment.

Description (written by the developer; not a statement by this register)

LIVE NOW: SUNSILK Hair Care Lab - a brand new experience, where you can master your entrepreneurial skills and build your own business empire up from scratch! Explore SUNSILK City, a world where nothing holds you back! 🎮 Play fun mini-games, 👩‍🦰customize your avatar, and 📚 learn something new in the House of Skills. Whatever your ambition, a new world is waiting for you! ✨ 💇Customize your avatar with thousands of hairstyle combinations in House of Hair. ✂️Run your own hair salon in Salonista. 🏁Race your friends on the ground in Sidewalk Superstars. 🌤️Chase your dreams by flying high in the sky in Dreamcatcher. 💨Fight angry clouds in Blow Them Away. 📚Discover a range of online courses in House of Skills

Last updated by the developer 8 May 2025, 13:13 UTC.

1
playing (measured 10 Aug 2026, 14:06 UTC)
65,819,465
lifetime visits
86%
liked (24,363 👍 / 3,829 👎)
156,356
favourites (2.4 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0610first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Customized Hair · collection7,464,700 · 42.7% win
Played Salonista · other6,426,644 · 30.2% win
Sidewalk Superstars · other5,220,116 · 14.6% win
Played Dream Catchers · other4,031,583 · 19.8% win
Played Blow Them Away · welcome2,563,585 · 18.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked12 September 2026 — 86 % liked22 September 2026 — 86 % liked2 October 2026 — 86 % liked12 October 2026 — 86 % liked22 October 2026 — 86 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:0786no change
12 Oct 2026, 14:0686no change
2 Oct 2026, 14:0486no change
22 Sept 2026, 14:0386no change
12 Sept 2026, 14:0086no change
2 Sept 2026, 13:5286no change
23 Aug 2026, 13:4886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.