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[CATALOG] Taxi Company Tycoon!💰

[CATALOG] Taxi Company Tycoon!💰

A Roblox experience owned by Super Fun Tycoons.

TycoonENtaxibusiness simulationcode rewards

Description (written by the developer; not a statement by this register)

UPDATE | New In-Game Catalog you can buy items in! 💰 Taxi Company Tycoon & Strategy! 🔥 Use the code 'RELEASE' + LIKE the game for an in-game boost! 👍 NEW CODE releases once the game gets 1,000 LIKES! 🌟Group members receive free, permanent 5% boost! 🌟 🌟Double Money gamepass owners earn 50% cash more while driving! 🌟 Join the Super Fun Tycoons! to unlock exclusive cash and in-game chat tag! https://www.roblox.com/groups/14890739/ClickHere Keywords: mega mansion tycoon basement hospital millionaire empire super hero tropical resort apartment cars farm life gas station car wash anime sonic retail clone airport big city aquatic zoo villain supermarket mall new police player computer aquarium bee port school bank factory money vehicle

Last updated by the developer 6 Aug 2022, 09:50 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
1,274,750
lifetime visits
89%
liked (6,531 👍 / 817 👎)
6,897
favourites (5.4 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DoubleCash
649 R$
VIP
449 R$
StarterPack
449 R$
AutoCollect
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome839,410 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:3589no change
14 Aug 2026, 13:3489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.