Among Us in the Backrooms
A Roblox experience owned by Slinky Slink Studios.
HorrorENbackroomsamong ushorror
Among Us in the Backrooms is a horror experience created on May 28, 2022. The game has accumulated 7,710,048 lifetime visits and 17,775 favorites. It maintains an 80% like percentage. Currently, zero players are active in the experience. The title combines elements of the Backrooms setting with Among Us mechanics.
Description (written by the developer; not a statement by this register)
One day, you randomly NoClipped through the ground and woke up lying on a cold damp carpet and you hear the sound... "Amogus". Make your way through the Backrooms to find your way out, while avoiding among us and any other entities that reside in the Backrooms. The Backrooms is filled with mysteries to uncover and weapons which you can use to make your escape and defeat entities. The Backrooms, you find yourself in features multiple levels of Liminal spaces and danger around every corner, in the Backrooms... Tip: Search for items in crates. Lure entities into traps to kill them. 👍 Like, Favorite and be sure to join the group for a free Devil Sword! ❗ Use Code "Amongus" in Soup Factory Tycoon for rewards! among us, backrooms, horror, scary, entities, mobile, console, xbox, pc, playstation
Last updated by the developer 5 Aug 2024, 16:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 22:08 | 80 | no change |
| 13 Aug 2026, 22:06 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.