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Among Us in the Backrooms

Among Us in the Backrooms

A Roblox experience owned by Slinky Slink Studios.

HorrorENbackroomsamong ushorror

Among Us in the Backrooms is a horror experience created on May 28, 2022. The game has accumulated 7,710,048 lifetime visits and 17,775 favorites. It maintains an 80% like percentage. Currently, zero players are active in the experience. The title combines elements of the Backrooms setting with Among Us mechanics.

Description (written by the developer; not a statement by this register)

One day, you randomly NoClipped through the ground and woke up lying on a cold damp carpet and you hear the sound... "Amogus". Make your way through the Backrooms to find your way out, while avoiding among us and any other entities that reside in the Backrooms. The Backrooms is filled with mysteries to uncover and weapons which you can use to make your escape and defeat entities. The Backrooms, you find yourself in features multiple levels of Liminal spaces and danger around every corner, in the Backrooms... Tip: Search for items in crates. Lure entities into traps to kill them. 👍 Like, Favorite and be sure to join the group for a free Devil Sword! ❗ Use Code "Amongus" in Soup Factory Tycoon for rewards! among us, backrooms, horror, scary, entities, mobile, console, xbox, pc, playstation

Last updated by the developer 5 Aug 2024, 16:23 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
7,710,048
lifetime visits
80%
liked (6,512 👍 / 1,660 👎)
17,771
favourites (2.3 per 1k visits)
28 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hyper Gun
300 R$
Shreking Gun
250 R$
Bottomless Almond Water
125 R$
Assault Rifle
100 R$
Hand Gun
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,584,525 · 0.00% win
Staring into the abyss. · other465,056 · 0.00% win
Pitfalls · progression348,888 · 0.00% win
Down the hole! · progression244,575 · 0.00% win
Level 1.... · progression191,055 · 0.00% win
Exit Signs? · other160,561 · 0.00% win
Doctors Appointment? · other110,031 · 0.00% win
Sleeping on the job. · other105,328 · 0.00% win
Party Time! · other94,152 · 0.00% win
Escaped! · progression11,855 · 0.00% win
Entity Killer · other7,034 · 0.00% win
Entity Destroyer · other472 · 0.00% win
Entity Slayer · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8013 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0880no change
13 Aug 2026, 22:0680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.